📄 Online Governance Surfaces & Attention Economies
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Priorities Extracted from This Source
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Designing governance surfaces that account for attention economies
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Developing heuristics and tools for online self-governance analysis and design
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Allocating governance attention efficiently in online communities
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Ensuring justice, equity, and ethical treatment in attention distribution
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Supporting sustainable participatory governance in online communities
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Using delegation and liquid democracy to manage governance workload
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Experimenting with blockchain/DAO governance infrastructures
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Avoiding over-financialization or overly mechanistic treatment of attention
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Managing attention as a core governance resource
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Supporting delegates and stewards with social and financial structures
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Automating governance participation with AI agents
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Reducing participation overload in distributed governance
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Preserving deliberation, trust, and meaningful human control in governance
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Developing fair and effective governance design heuristics
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Improving information legibility, incentives, and feedback in governance systems
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Online Governance Surfaces
and Attention Economies
Nathan Schneider, Kelsie Nabben
Ronen Tamari, and Michael Zargham
Metagov (metagov.org)
August 23, 2025
This paper considers the intersection of governance and attention in digital
contexts. In particular, it argues for the relevance of ‘attention economies’, or
the analysis of human attention as a resource, to ‘governance surfaces’, or the
means available for organisational adaptation and action. Existing theoretical
frameworks for the governance of community-managed resources lack adequate
consideration for how people’s attention is engaged and directed. To address
thisgap,thispaperproposesheuristicsthatassesshowattentionrelatestogov-
ernance in online organisations. The heuristics are informed by literature on
attention economies and governance, as well as three case studies that consider
recent attempts to address attention in the design of governance surfaces in
blockchain-based systems. The resulting heuristics serve as analytical and nor-
mative tools to enable researchers and system designers to better understand
attention in a governance system. They invite consideration of whether the
structure of attention in a system is appropriate, efficient, and just.
Keywords: attention economies, blockchain, commons, governance, online
communities, Web3
1 Introduction
Is it possible, or even desirable, to actively participate in collective gover-
nance across many arenas of our lives? Entrepreneurs and social theorists have
long imagined a world in which people have the ability to co-govern organi-
sations throughout society—from the nineteenth-century vision of the ‘coop-
erative commonwealth’, an economy of interconnected cooperative businesses
(Spann, 1989), to the more recent longing for an Internet of overlapping ‘de-
centralisedautonomousorganisations’wherepeoplecollaborateonprojectsand
allocate funds collectively through blockchain technology (Nabben, 2023). In
some instances, people are already participating in many sites of governance,
both online and off, from hobby-based communities to nation-state democracy.
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Yet participants frequently find that the enthusiasm for shared authority and
accountability come into tension with the limitations of their own attention to
engage in those processes fully (Parvin, 2018).
This paper considers the intersection of governance and attention in the
context of online life. In particular, it assesses the relevance of ‘attention
economies’,ortheanalysisofhumanattentionasaresource(Crogan&Kinsley,
2012), to digital ‘governance surfaces’, or the boundaries and actions available
for organisational adaptation (Zargham & Nabben, 2022). Leading theoretical
frameworksforthegovernanceofcommunity-managed‘common-poolresources’
(Ostrom, 1990), lack adequate consideration of attention. In the study of on-
line communities, frameworks developed around what Yochai Benkler called
‘commons-based peer production’ (Benkler, 2006) have identified attention as
a concern, but they do not theorise attention for governance design specifically.
Given how central attention economies have become for the design of online
platforms across many domains (Davenport & Beck, 2001; Vettehen & Schaap,
2023),thoseseekingtoenablesustainableself-governanceinonlinecommunities
will need to theorise and design for attention economies as well.
To address this gap, we propose a novel conceptual intervention to support
future analysis and design. This paper proposes heuristics for analyzing how
attention economies operate in complex governance settings. These heuristics
drawinsightsfrom, first, areviewofliteraturesurroundingattentioneconomies
andgovernanceand,second,threequalitativecasestudiesofattemptstoaddress
attention in the design of governance surfaces. Our case studies emerge from
practices surrounding blockchain technologies, which constitute an unusually
activearenaofexperimentationwithonlinegovernance. Theresultingheuristics
are analytical and normative tools intended to enable researchers and designers
to better describe the flows and limits of attention in a governance system.
They invite consideration of whether the system’s orchestration of attention is
appropriate, efficient, and just.
2 Conceptual starting points
This section reviews literature on the conceptual underpinnings of attention
economies and governance surfaces, highlighting key themes that can inform
analysis and design.
Attention can be considered at various scales as both an individual and
a collective resource. It can also be characterised by its properties, such as
direction, distribution, and intensiveness (Carver & Scheier, 1981). For the
purposes of this paper, we approach attention as the confluence of cognitive
and social processes for determining what people consider worthy of time and
focus.
Theconceptofeconomyherereferstoflowsofvalueinasimilarlyexpansive
sense of interactions, inclusive of interpersonal relationships, psychology, and
the ecological context. Many accounts of economics, however, are limited to
transactions, costs, and competition under conditions of scarcity (Gui, 2000).
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While reductionism limits scope, it also opens analytic doors; both narrower
and wider frames can contribute to understanding attention economies around
governance.
2.1 Attention economies
Political scientist Herbert Simon is often credited with introducing the idea
of attention as an economy in a lecture on ‘Designing organisations for an
Information-Rich World’ (Simon, 1971). After a thought experiment on let-
tuce and rabbits, Simon proceeds with a basic summary:
in an information-rich world, the wealth of information means a
dearth of something else: a scarcity of whatever it is that informa-
tion consumes. What information consumes is rather obvious: it
consumes the attention of its recipients. Hence a wealth of informa-
tion creates a poverty of attention and a need to allocate that at-
tention efficiently among the overabundance of information sources
that might consume it.
From there Simon considers questions such as the costs of a corporate execu-
tive’stimeandtheattention-costofreadinganewspaperalongsideitsmonetary
subscription price. By imagining attention scarcity as a problem foremost for
leaders of organisations, Simon presents this scarcity as a matter of governance
from the outset. He contends that organisations should be designed around
informationprocessing,soastoreduce‘informationoverload’with‘athorough-
going application of price and market mechanisms’ (Simon, 1971).
As personal computers and multimedia applications proliferated, computer
scientistMarkWeiserwasearlytorecognisetheirpropensityto‘grabattention’
fromtheirusers(Weiser,1993). WeiserandcolleaguesatXeroxPARCproposed
toaddressthiswithinterventionssuchastheconceptsof‘ubiquitouscomputing’
and ‘calm technology’, which sought to mitigate the demands of attention by
making devices more immersive or more peripheral, respectively, to their users
(Weiser, 1993; Weiser & Brown, 1995). Weiser and others thus recognised the
need to design technologies in ways that reflected an ethical orientation toward
users’ attention.
In1997,physicistandconsultantMichaelH.Goldhaberpopularisedtheterm
‘attentioneconomy’duringtheearlyyearsoftheWorldWideWeb(Goldhaber,
1997a, 1997b). Goldhaber expressed concerns about inequalities of access to
attention, as well as the abuses of power an attention economy could enable.
While Simon focused his concern with attention on the managerial elite, Gold-
haber imagined its effects on the masses of current and future Internet users.
Attention became more evident as a concern in the age of computers, but
its importance didn’t begin there. A few years before Goldhaber’s work on the
subject, in the context of cinema, media scholar Jonathan L. Beller outlined an
‘attentiontheoryofvalue’(Beller,1994),weddingattentioneconomicstoMarx-
ian analysis as ‘the newest source of value production under capitalism today’
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(Beller, 2006). The concept has attracted interest in a range of fields: for in-
stance, anthropology (Pedersen, Albris, & Seaver, 2021), economics (Falkinger,
2007),law(Wu,2017),literature(Lanham,2006),andsociology(Franck,2019).
‘Attention economy’ has meanwhile become popular business jargon in subcul-
turessurroundingtechnologydesignandstartups,referringtohowattentioncan
be captured and monetised (Davenport & Beck, 2001). In all of these contexts,
peoplehavefoundvalueinrecognisingattentionasascarceandevencalculable
resource, subject to flows of supply and demand.
Some scholars, however, have raised concerns about economising attention.
Perhaps the origins of their critiques can be found in Simon’s 1971 lecture,
in which he asserts a view that ‘human beings, like contemporary computers,
are essentially serial devices’ (Simon, 1971)—that is, machines that process
information one bit at a time. While this may be a useful approximation,
human attention involves social and psychological dynamics that the metaphor
does not reflect. For instance, cultural theorist Tiziana Terranova (Terranova,
2012)resistsamechanisticviewofattentioninfavorofonemoreattunedtothe
intersubjectivity of social experience. ‘Theories of the attention economy’, she
writes,
appear locked within the limits of scarcity, unable to account for
thepowersofinventionofnetworkedsubjectivities, fallingbackinto
‘herd-like’ models of connected sociality, and delegating to specula-
tive mechanisms of financialization the capacity to create value out
of partial attention and continuous distraction.
Terranova’s concern about ‘the limits of scarcity’ reflects a broader concern of
feminist thought about the over-identification of economics with competition
over scarce resources (Bucher, 2012), rather than recognising the possibilities
that can emerge through cooperation. Attention can be scarce individually but
surprisingly abundant when organised collectively. For instance, crowdsourced
volunteer attention on platforms like Wikipedia can outperform encyclopedias
written by paid experts. Yet the gendered disparities in who edits and appears
on Wikipedia is a reminder that abundance has limits, too, and collective at-
tention will not necessarily produce equity without intentional design (Shaw &
Hargittai, 2018).
Feministthoughtadditionallyinvitesconsiderationoftheinvisibilisedlabour
in attention economies. Women have often faced expectations of working in
ways that the dominant economy regards as less valuable or significant than
the work that men do (Nagbot, 2016). If ‘to look is to labour’, as Beller sug-
gests (Beller, 1994), then attention economies risk subjugating certain sorts of
attention-labour along lines of gender, race, and other received hierarchies. At
one extreme, marginalised groups may be systematically excluded from gover-
nance and, at the other extreme, their attention to governance may be inade-
quately respected or compensated.
Thedesignofattentioninfrastructurethushasmoralimport, bothforusers
and designers. Georgi Gardiner has argued, for instance, that there are virtues
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and vices associated with attention allocation among individuals and groups
(Gardiner, 2022). Seth Lazar further articulates ‘the distribution of attention’
in online contexts as a matter of ‘communicative justice’ (Lazar, 2023); evalu-
atingquestionsofjustice,Lazarargues,requiresgreaterclaritythanistypically
available about how online systems distribute both the burdens and benefits of
attention.
2.2 Governance surfaces
ZarghamandNabbendefine‘governancesurfaces’as‘thesetofactionsavailable
to an organisation which allow it to adapt itself’, including the processes for
changing those processes (Zargham & Nabben, 2022). This concept is related
towhatElinorOstromdescribesasthe‘actionarena’forgovernanceactions;the
action arena includes broader considerations such as participants’ relationships
and ‘the biophysical world’ (Ostrom, 2006). As shown in Figure 1, participants
intheactionarenaarebothenabledandconstrainedbythegovernancesurfaces
availabletothem. Inshort,governancesurfacesdeterminehowanorganisation’s
collective self-attention may (or may not) be converted into changes to that
organisation.
Figure 1: Dynamics of participatory governance as mediated by a governance
surface. Participants allocate attention to governance related tasks (e.g., writ-
ing or voting on proposals). The outcome of the process results in potential
outcomes for the participant (e.g., reputation increase), the system being gov-
erned (e.g., allocation of funds to a project), and external stakeholders (e.g.,
whoever benefits from the project’s implementation).
The governance of online communities has been an ongoing interest among
researchers and practitioners. Studies have analyzed practices of participa-
tory governance on particular platforms, highlighting the dynamic relationship
between user behavior and software design (Fiesler, Jiang, McCann, Frye, &
Brubaker, n.d.; Seering, Wang, Yoon, & Kaufman, n.d.). More recently, schol-
arshaveidentified theneed for moreintentionaldevelopment oftoolsfor online
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self-governance (Schneider, 2024; Seering, n.d.), and a growing literature ex-
plorespotentialstrategiesfordevelopingsuchtools(Schneider,DeFilippi,Frey,
Tan,&Zhang,2021). PioneeringtoolsincludeLoomio,whichfacilitatesdiverse
formsofdecision-makingindiscussionforums,andDecidim,designedprimarily
for citizen participation in municipal governments. However, such tools are ex-
ceptionstothenormandthepossibilitiesofonlinegovernanceappeartoremain
largely unexplored.
2.3 Attention and online commons
Onlineplatformshavefrequentlybeencharacterisedascommonsinthespiritof
Elinor Ostrom and her school of ‘Institutional Analysis and Design’ (Benkler,
2006; Murtazashvili, Murtazashvili, Weiss, & Madison, 2022; Rozas, Tenorio-
Forn´es, & Hassan, 2021). While Ostrom studied pre-digital communities and
physical resources such as fisheries and water sources, networked information
technologies have since dramatically changed the nature of both the common
resources as well as the communities governing them. Later research focused
on digital communities and more abstract resources like knowledge (Hess &
Ostrom, 2006).
Building on Ostrom’s legacy, Yochai Benkler introduced the concept of
‘commons-basedpeer-production’todescribehowlargenumbersofpeoplework
collaboratively on public goods over the Internet (Benkler, 2002, 2006). In his
initial formulation of the concept, he equated attention in online communi-
ties with the fundamental flows of business economics. ‘The human attention
required’ in collaborative communities, he wrote, ‘are the equivalent for peer
production of organization/decision costs in firms and of transaction costs in
markets’ (Benkler, 2002). Benkler focuses on the attention economies of dis-
course and contribution, but he does not similarly probe the role of attention
in governance. Generally, Benkler envisioned increasing returns to scale for
the number of communities, projects, and resources available (Benkler & Nis-
senbaum, 2006).
Yet Benkler also recognised, in the first formulation of commons-based peer
production, that ‘adding agents increases the coordination and communication
costs’ (Benkler, 2002). More recently, institutional economist Eric Alston has
argued that such increases in organisational scale are precisely those which
drive the necessity of more complex institutions to regulate participant activi-
ties (Alston, 2022). Centrally managed platforms emerged, at least in part, to
administer the organisational complexity required for managing digital spaces.
For-profitplatformsrepresentaparticulartypeofsolutionforhowtoallevi-
ate attention overload in communities as they grow in scale and diversity—by
enabling users to largely outsource their governance duties and attention man-
agement to the platform, at the cost of degrading user agency and autonomy.
Legal scholar Tim Wu coined the term ‘tyranny of convenience’ to describe the
tendency for ease-of-use to prevail over other concerns such as privacy and ac-
countability: ‘Createdtofreeus,[convenience]canbecomeaconstraintonwhat
we are willing to do, and thus in a subtle way it can enslave us’ (Wu, 2018).
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A wide-ranging taxonomy of online participation identifies attention as consti-
tutive of any participatory community, while also observing that many users
are unaware of the value of their attention investment (Fish, Murillo, Nguyen,
Panofsky, & Kelty, 2011). Achieving more equitable and sustainable commons,
it seems, will require more carefully accounting for the flows of attention.
2.4 Attention and governance
Theintersectionofattentionandgovernancehaslongbeenofinteresttopolitical
scientistsandeconomists,albeitnotnecessarilyemployingtheconceptofatten-
tion explicitly. Recent critiques of participatory democracy have stressed the
inequalities of participation in existing political systems (Parvin, 2018); people
with less access to free time and educational preparation, for instance, appear
less likely to attend meetings, vote, and devote the attention that effective po-
litical engagement requires. In corporate settings, economists have theorised
the pursuit of attention-related efficiencies, such as reducing the costs of effec-
tive delegation and monitoring (Hansmann, 1996); scholars have also observed
heterogeneitiesinhowinvestorstypicallydirectattentiontotheoversightofcer-
tain kinds of firms while neglecting others (Iliev, Kalodimos, & Lowry, 2021).
Both governments and corporations have already had opportunities to consider
attention economies in the design of their governance surfaces.
The intersection of governance and attention remains comparatively under-
explored in the context of online platforms. Studies touch on this intersection
implicitly, such as when examining the intensiveness of volunteer moderation
labour (Seering et al., n.d.) or proposing digital tools to streamline participa-
tion in governmental processes (Jasim et al., n.d.). Yet such research assumes
that digital systems function as attention allocators on behalf of goals deter-
mined by corporate leaders or policymakers, not by and for online communities
themselves. Thispaperseekstoextendexplorationsofattentiontothedesignof
governance surfaces in participatory online spaces where users have meaningful
opportunities for decision-making and accountability.
Recent efforts to advance decentralising technologies, such as blockchains
and federated social networks (Nabben, 2023; Nicholson, Keegan, & Fiesler,
n.d.), have brought about new opportunities for online participatory gover-
nance—along with new demands on users’ attention. These efforts have also
occasioned a resurgence of interest in commons research (Murtazashvili et al.,
2022; Rozas et al., 2021). Communities not content to cede governance to plat-
form operators will have to design systems that allocate governance attention
among their members (Tamari, Friedman, Fischer, Hebert, & Shahaf, 2022).
This is the challenge that the heuristics provided in this paper support.
3 Case studies
Thissectionpresentsqualitativecasestudies,guidedbythepremisethatcontext-
sensitiveanalysiscanyieldinsightsnototherwiseaccessiblethroughbroadcom-
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parative or quantitative methods (Flyvbjerg, 2006). Case studies are particu-
larly valuable in exploring complex social, technical, or organisational phenom-
ena in situ, especially when the boundaries between the phenomenon and its
context are not clearly delineated. Each case provides an attempt to wrestle
with challenges of attention economies in online governance.
The cases considered here all engage with the blockchain-related technolo-
gies that practitioners refer to colloquially as ‘Web3’. We focus on this do-
main because, regardless of the self-contradictions and financial frauds that
have attended Web3, it has constituted a uniquely generative ‘pioneer com-
munity’ (Hepp, 2016) for experimentation in online self-governance. Whereas
conventional Internet platforms ultimately defer to the governance of whatever
corporate entities own their servers, blockchains typically require some form of
co-governance among their users to ‘decentralise’ authority over a shared plat-
form. Blockchains can also serve as the basis for programmable digital tokens,
which can be designed for a variety of purposes, such as providing voting rights
in a digital organisation. With these affordances, Web3 technologies have en-
couraged a uniquely energetic practice of ‘self-infrastructuring’ for governance
(Nabben, 2023)—that is, the design of technologies designed to improve the
experience of necessary governance tasks. A unifying concept among these in-
frastructures is the aspiration of enacting a ‘decentralised autonomous organi-
sation’, or DAO:
a blockchain-based system that enables people to coordinate and
governthemselvesmediatedbyasetofself-executingrulesdeployed
on a public blockchain, and whose governance is decentralised (i.e.,
independent from central control). (Hassan & De Filippi, n.d.)
The case studies were selected from among Web3 projects that reflect distinct
approaches to questions of attention. We looked for patterns that recur across
thesedistinctapproaches. Weinterrogatedeachcasethroughpubliclyavailable
documents, earlier studies, participant observation, and correspondence with
core participants who agreed to be quoted and named. One of the authors is
registered(butlonginactive)asaGitcoinSteward,andtwoworkforacompany
that has contracted with GitcoinDAO; another author was formerly employed
by DAOstack. For the purposes of developing a set of heuristics on a little-
studied topic, we determined that a high-context examination of cases would
be more instructive than attempting to identify patterns across a large dataset.
By choosing case studies in a common cultural and technological milieu, we
maintained a focus on comparing their strategies around attention.
Our observations occur in Web3 spaces where participants have unusually
meaningful opportunities to engage in governance. In principle, however, the
governance mechanisms in these cases could be implemented in non-blockchain
infrastructures. For instance, if social-media or gig-economy platforms enabled
groups of users to make collective decisions over shared resource treasuries,
or even co-govern the platforms themselves, many of the dynamics in Web3
contexts would likely arise there as well. By and large, however, community
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governance in dominant platform amounts to centralised control by platforms
or users with special ‘admin’ roles (Schneider, 2024). While the insights we
extrapolate could be transferable to non-Web3 contexts where community gov-
ernanceoccurs, wecontendthatWeb3casesareuniquelyrelevantforthestudy
of online self-governance in practice.
3.1 DAOstack: Incentivising Attention
Atatimewhenearlyadopterswereanticipatingthechallengesofgovernancein
largeDAOs,thetechnologystartupDAOstackemergedwithaproposalforhow
to channel attention through incentive design. DAOstack raised an equivalent
of $30 million in a 2018 public sale of its digital token, GEN, with an ob-
jective of ‘building an operating system for collective intelligence’ (DAOstack,
2018). Specifically, DAOstack proposed to achieve this objective by facilitat-
ing decision-making for large-scale DAOs, in which many thousands of partic-
ipants would be attempting to coordinate their actions in an online environ-
ment. DAOstack identified the effective management of human attention as a
key challenge to address, in what the project founders called the ‘decentral-
ized governance scalability problem’. The problem is described in the project’s
whitepaper (DAOstack, 2018), which follows Simon in likening attention to
computation:
The scalability of a decentralized governance system is in inherent
tension with its resilience. [...] By resilience we mean that we need
enough participants to review every decision. But this is clearly in
tension with the scarce resource of participants’ attention, whether
it is computing power—in the case of blockchain, or human atten-
tion—in case of DAO governance.
In DAOstack’s model, the governance surface of a DAO consists of proposal
processing: members create proposals which are then reviewed and voted upon
by other members. The model regards attention as a controllable resource, and
it construes the scalability problem as a matter of optimising the allocation
of attention resources to the processing of governance proposals. DAOstack’s
intervention was to add one further form of participation: the ability to stake
tokens to ‘boost’ the visibility of proposals.
DAOstackcalleditssolutionforattentionoptimization‘holographicconsen-
sus’ (HC) (Faqir-Rhazoui, Arroyo, & Hassan, 2021). HC creates a prediction
market, in which tokens can be staked to represent a bet on a proposal’s even-
tual outcome in a token-holder vote. Staking increases a proposal’s prominence
for other DAO members, thus inviting them to review and vote on it. In this
system, rational stakers should theoretically bet on proposals they predict will
pass, since they will lose their stake if the proposal doesn’t pass and reap a re-
wardifitdoes. Boostedproposalsalsorequirefewervotestopass,whichfurther
preserves community attention, since fewer members need to invest attention
in voting. Non-boosted proposals require a full majority vote, and thus more
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attentionfromthemembership,reflectingthepredictionthattheywillnotpass
so easily. Ultimately, the mechanism directs short-term attention to fast-track
proposals likely to be successful, while preserving longer-term attention, among
more members, for more contentious decisions.
HC has been implemented and deployed in over 20 DAOs (Faqir-Rhazoui et
al.,2021). Thefirsttestcase,GenesisDAO,wascreatedinearly2019togovern
the DAOstack project itself (El Faqir, Arroyo, & Hassan, 2020). Tokens were
issuedatfirsttotrustedparticipantsintheDAOstackecosystem. Tokenholders
voted on decisions largely related to allocating tokens for the development and
adoption of DAOstack. Genesis DAO attracted around 100 active members at
its peak in late 2019—a signal of some initial interest, but short of the scale
that DAOStack’s technology was designed to address. Over the course of 2020,
however, a number of interrelated factors contributed to participation declining
to a halt. Interviews with DAOstack employees, as well as the observations of
Genesis DAO community managers (Brekke, Beecroft, & Pick, 2021), suggest
that the emphasis on allocating funds through proposals and DAOstack’s tools
came at the expense of other kinds of community building activities. This
was additionally compounded by the limitations of the software in providing
other interaction affordances such as deliberative discussion. These factors,
combinedwiththefactthatproposalswereexecutedautomatically(whetheror
not deliberation happened), instilled a sense that conversations weren’t valued,
leading to disengagement of members. Finally, a lack of an overarching mission
for Genesis DAO (aside from funding proposals with the tool) hindered group
cohesion.
TheHCmechanismmaybeusefulaspartofamorecomprehesivegovernance
surface or in other settings that more closely align with its assumptions about
scale and community interaction patterns. But this early experiment suggests
that the financialization of attention in the governance of online communities
can backfire.
3.2 Gitcoin Stewards: Attention delegation
Gitcoin is a crowdfunding platform that, in 2021, became controlled by Git-
coinDAO, an entity governed by holders of the GTC token on the Ethereum
blockchain(Owocki,2021). Userscouldobtaintokenseitherbypurchasingthem
oncryptocurrencyexchangesorthroughtheinitial‘airdrop’processthatissued
tokenstoearlyusers,contributors,andinvestors. Sinceitsinception,theDAO’s
online user-interface encouraged GTC holders to delegate their voting power to
‘Stewards’,orholderswhonominatedthemselvestobeactive,volunteerpartici-
pantsingoverningtheDAO.Participationinvolvedfollowingintensiveproposal
discussions on an online forum and casting votes on proposals. This delegation
strategy implemented a concept known as ‘liquid democracy’, in which voters
can assign authority to trusted others, and withdraw that assignment at any
time (Blum & Zuber, 2016). Liquid democracy represents a blend between di-
rectdemocracy(inwhichallvotershaveasayinalldecisions)andrepresentative
democracy (in which voters nominate representatives to carry out governance
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labourontheirbehalf). Onewayofdescribingthepurposeofliquiddemocracy
istoorganiseattentionsothataminorityofmotivatedpeoplecancommithigh
levels of attention while remaining accountable to the low-attention majority.
Over time, however, GitcoinDAO encountered attention-related challenges.
TheDAOhashadtocontinuallyadjustitstechnicalandorganisationalpractices
toincentiviseandsupportStewardattentionfornecessarygovernanceactivities.
GitcoinDAO is a complex organisation with numerous employees and a far
largernumberofpeoplewhousetheGitcoinplatformorholditstokens. Inad-
ditiontotheDAO’sownforumandchatspace, muchoftheconversationabout
its governance occurs on public social-media platforms, drawing attention and
input from people who may not be DAO members. Yet many of the propos-
als that go before its token-holders, and particularly its Stewards, require the
comprehension of significant context in order to make informed decisions. Pro-
posals may represent funding allocations for projects or ongoing activities that
are only part of a larger budgetary picture, or treasury-management decisions
that would normally be the purview of financial professionals. Other propos-
als involve software modifications for which an informed decision may require
reviewing source code.
EarlyonitbecameclearthattheStewards,tosaynothingofallGTCtoken-
holders, lacked the expertise to contribute effectively to governance. According
toaleadingparticipantintheDAO,ScottMoore,‘TheStewardsthatweremost
active weren’t necessarily prepared to address these decisions’ (Moore, 2023).
Addsanotherleadingparticipant,SimonaPop,‘Itbecameakeymovetoensure
we didn’t just focus on token weight but on actual engagement’ (S. Pop, 2023).
Consequently, an informal group of GitcoinDAO members undertook efforts to
augmentthedelegationsystemwithaseriesofsocialandtechnicaladjustments.
Within a few months of GitcoinDAO’s launch, in 2021, it introduced ‘Steward
Health Cards’, a website that ranked Stewards according to certain metrics of
participation in governance (Fred, 2021). This model has since been adopted
morewidelyintheindustry. Ontheoperationsside,theDAOdividedactivities
into ‘workstreams’—a kind of rebranding of corporate departments or business
units for a fluid, virtual workplace.
Thefollowingyear,GitcoinDAOcreatedtheStewardCouncil,anentitythat
invitesStewardstoparticipateinastructuredgovernanceexperience,including
regular ‘sync calls’ and other interpersonal activities to more intentionally or-
ganise the attention of leading Stewards (Pop, 2021). Members of the Steward
Councilarecompensatedfortheirextraattentiontogovernancelabour. Atthe
beginningof2023,GitcoinDAObeganissuingtheGitcoinOutstandingSteward
Award to further incentivise Steward initiative and compensate reputationally
for Steward engagement (Gitcoin, 2023).
TakingstepslikethesewasnotuniversallypopularintheDAO,asmembers
perceived the reforms as centralising power and eroding collective governance.
But, according to Moore at least, the attention-management reforms were nec-
essary and effective in at least mitigating the challenges of DAO governance.
Notably, Gitcoin’s practices have been copied by more recently created DAOs.
Liquid democracy is intended to bring efficient attention allocation to a di-
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Chunk 1
rect democracy. It assumes that commanding additional voting power provides
the incentive necessary for delegates to contribute unusually high levels of at-
tentiontogovernance. ThisattentioneconomicsprovedinsufficientforGitcoin-
DAO. The organisation had to augment that system with additional provisions
to support Stewards in directing adequate attention to their roles, as well as
to more intentionally coordinate operational attention through workstreams.
These provisions included issuing reputational capital (scorecards and awards),
establishingtight-knitgroups(aboard-likeCouncilandworkstreams),andpro-
vidingdirectfinancialsupport. Forthecomputationalandeconomicgovernance
mechanismstofunctionproperly,theyneededbuttressingwithsocialstructures.
3.3 Governatooorr AI Agent: Attention Automation
Thefocusofthiscasestudyisoutsourcingattentionthroughautomation. Gov-
ernatooorr is an AI agent that acts as a personal governance delegate. Accord-
ing to Olas, the team behind Governatooorr, a major problem in DAOs is that
‘governance is overwhelming’ (valoryag, 2023).
Governatooorr began as a playful idea at a hackathon. According to a blog
postbythefounders,‘Thislight-heartedservice’sdesigntechnicallycouldmean
humansnolongerneedtoreadgovernanceproposalstovoteanddecideorgani-
sations’outcomes’(AG,2023b). Valory’sinitialgoalwastousethetooltopro-
voke discussion about how AI might benefit humankind. Now, Governatooorr
isbeingpositionedasanAIsolutiontoaddresstheproblemoftheattentionre-
quiredtoparticipateingovernance. Thefounderspresentitas‘anautonomous,
AI-powered delegate for DAO governance’ (AG, 2023b).
Governatooorr leverages OpenAI’s ChatGPT within a software framework
for managing off-chain processes called ‘Autonolas’. Governatooorr works as
follows: (1) the user connects their cryptocurrency wallet and delegates their
governancerightsinacertainDAO,(2)transferscryptocurrencytokenstoGov-
ernatooorr to pay for the service, and (3) then chooses its setting (in the initial
version, either a binary ‘good’ for acting in favor of governance proposals or
‘evil’ to bias toward rejecting governance proposals). Finally, (4) the AI agent
uses the stated settings to infer the user’s preferences about DAO governance
proposals. Governatooorr then operates autonomously to execute its vote with
theuser’stokens,asthereiscurrentlynooptionforhumanoperatorstobekept
intheloop. ThemechanismreducesAIagentoversighttobinarypreferencesin
a manner that minimises meaningful control over the Governatooorr instance.
TheambitionofautomationalignswiththeconceptinWeb3culturesof‘gov-
ernance minimization’ (Ehrsam, 2020), which seeks to reduce the need for hu-
maninvolvementingovernanceactivitieswhereverpossible. Governatooorrhas
consequentlygarneredinterestfromvariouscryptopersonalitiesandconference-
awardnominations. Itisbeingdevelopedintoafull-scaleproductofferingbythe
company Olas, whose stated mission is to ‘enable communities, organisations
and countries to co-own AI systems, beginning with decentralized autonomous
agents’ (AG, 2023a). According to one DAO, AI agents like Governatooorr are
‘revolutionizing’ delegative voting and decision making (metropolis dao, 2023).
12
Governatooorr’sdevelopersbelievethatsoftwareautomationwilldirectpeo-
ple’s attention toward higher-order, meaningful tasks, thus boosting productiv-
ity and improving coordination. According to cofounder Oaksprout, ‘I believe
the promise of AI agents is actually in scaling and improving the efficacy of
human attention’ (Oaksprout, 2023). Oaksprout adds that doing so requires
shifting human attention up a level from manual review, discussion, and execu-
tion, and thus to extend the ‘output per unit of human attention’.
The use of Governatooorr redirects human attention from the governance
surface of the DAO to the governance surface of the AI agent. The intention
behindthedevelopmentofsuchsystemsisthat,eventually,AIwilloperatemore
andmoreautonomously,inlinewiththeinterestsofitsdeployer. Theoperator’s
attention is theoretically emancipated to focus on other things. Yet the redi-
rection of attention might also detract from critical components of governance,
such as collective deliberation and trust-building through human relationships
(Nabben & Zargham, 2023).
3.4 Observations
These case studies reveal how the role of attention in governance is a recurring
preoccupation for some contemporary designers of participatory online spaces.
Designers attempt to respond to the challenges they perceive in various ways.
Despitetheabsenceofdiscussionaboutattentionandgovernanceintheexisting
literature, the field of practice indicates that this intersection deserves further
investigation.
Theproliferationofactivitywithinandacrossdigitalorganisations, coupled
with humans’ finite capacity for attention, combine to risk a kind of partici-
pation overload akin to the risk of information overload identified by Herbert
Simon(Simon,1971). WhileSimon’saccountcentersexecutivemanagers,these
casestudiesreflectconcernsfororganisationswithwidelydistributedgovernance
rights. The people behind each of the cases regard overloading participants’ at-
tention in governance as a problem needing novel solutions. They perceive that
governance‘consumes’attention,lendingutilitytothestandardeconomicfram-
ing of attention as a valuable finite resource to be managed (Falkinger, 2007).
However, finding the right match between attention economies and governance
surfaces seems to be a persistent challenge.
In the context of GitcoinDAO, the initial designers seem to have inade-
quately mapped the flows of attention necessary for governance. The infras-
tructural processes they put in place—namely, delegative voting—were unable
to support the attention that governance would require. This is why leaders
sought to secure investments of attention among leading Stewards by awarding
them social capital and organising peer pressure through the Council. While
DAOstackestablishedintentionalincentivestosupportattentiontogovernance
for a large-scale DAO, that design did not seem useful to users at earlier stages
of a DAO’s evolution, when participants sought more relational forms of co-
ordination. The AI-based decision-making of Governatoorr provides a process
designed to minimise the requirements of participant attention, but in the pro-
13
Figure 2: Potentially attention-saving governance interventions introduce com-
plexity to the governance surface in the form of additional processes or mecha-
nisms that must be supervised or maintained, respectively.
cess it introduces new obligations—configuring the AI agent and managing the
complexities involved in its operation.
Taken together, the cases demonstrate that ingenuity in system design can
arise from considering attention as an economy in the context of governance,
but best practices have yet to be identified. While each design intervention
introducesadditionalmechanismstoreducetheattentioncostsforparticipants,
as shown in Figure 2, the interventions may merely redirect the attention costs
associated with the design, operation, and maintenance of the mechanisms. It
is not clear from the case studies the extent to which these interventions result
in a net reduction of attention costs on the participants. The search for best
practices can benefit from clearer thinking about how attention economies and
governance surfaces intersect.
4 Heuristics for attention in governance
To augment existing literature on the governance of commons and online com-
munities, and drawing on the preceding case studies, we propose the following
heuristicsfortheanalysisanddesignofattentioneconomiesasmediatedbygov-
ernance surfaces. The heuristics consist of five questions that researchers and
designers might ask about the flows of attention around governance surfaces.
We expect that designers will have to make context-sensitive tradeoffs among
the considerations that these heuristics raise; researchers will inevitably choose
to focus on some and not others.
Modes: What kinds of activities require attention for the governance
of the organisation? Modes of attention refer to the various kinds of par-
ticipation the system requires for its governance. In each of the case studies,
14
organisationsrequireparticipantstoinvestattentioninreviewingproposalsthat
could be approved by a member vote; DAOstack, for instance, encourages a di-
vision of labour between attention for sorting through many proposals and at-
tentionforvotingonthem. Anykindofattentioncanalsovarybydegree—that
is, quantity or intensity. The degree of attention can be characterised in eco-
nomic terms as the attention cost. The degree of attention a particular type of
participationrequiresfurtherdependsonaparticipant’sexperienceortraining;
proposal review might require less attention from an experienced participant
than from a novice. In general, different actors will have differing preferences
and competencies with respect to different modes of participation.
Processes: What organisational and technical processes manage at-
tention around the governance of the system? A combination of pro-
cesses mediate attention across governance surfaces. These processes arise
through organisational structure, such as hierarchies of authority and social
norms, as well as technical systems, such as communications interfaces and
decision-making methods. While the role of attention is often implicit, in each
of the case studies, participants seek to explicitly redirect attention through
software automation. The cases also show how organisational and technical
processes mutually shape and constrain each other; for example, voting delega-
tion, as in GitcoinDAO, is influenced by distributions of social capital among
members. This process does not, however, attempt to make that distribution
representative demographically, geographically, or in terms of various skill-sets.
Processes that distribute attention raise questions of fairness and justice.
Information: What information is available to participants, and how
does it affect the expectations placed on their attention? Informed
participation in governance requires knowledge that lies beyond any one par-
ticipant’s purview. Depending on the organisation, information relevant for
governance may come in large or small quantities, and it may be available in
ways that are highly accessible or that require considerable labour for interpre-
tation. A highly transparent organisation might provide extensive information,
which however incurs high attention costs for participants to examine and in-
terpret; as Beller put it, ‘to look is to labour’ (Beller, 1994). An AI-aided
governance system, conversely, may require lower attention costs to access in-
formation, but the assumptions underlying the AI may be inaccessible to users.
The legibility of information is thus an important variable in the attention eco-
nomics of a governance surface. Choices about disclosure are also value-laden.
TheGitcoinDAOscorecardsystemmakescertaininformationaccessibleinorder
to ease decision-making but introduces assumptions regarding what to measure
and how to measure it.
Incentives: What are the costs and benefits for various participants
to invest attention in governance? Organisationsoftenseektoincentivise
participants to incur attention costs willingly. The incentives for governance
15
participationcantakediverseforms—notonlypersonalbenefitsbutalsocollec-
tivebenefitstotheorganisationorabroadercommunity. Forexample,hostinga
community gathering to discuss a contentious issue may result in high personal
cost and low personal benefit while being highly valuable to the community.
DAOstack, in contrast, aimed to incentivise attention through individual fi-
nancial benefit. Characterising attention costs and benefits naturally invites a
consideration of the ratio between them—a return on attention. When partici-
pants perceive a high return on attention, communities will presumably attract
active involvement in governance. Attention from others can itself be an in-
centive for participation (Srinivasan, 2023). Conversely, communities will have
troubleattractingparticipationifthereturnonattentionisperceivedtobelow.
It is important to be wary of high expectations of attention from groups who
do not experience commensurate benefit from their contributions, as feminist
scholarship has long taught (Nagbot, 2016).
Feedback: How does attention to past outcomes influence future at-
tention allocation and an organisation’s subsequent evolution? Hu-
man institutions are dynamical systems, meaning that their past outcomes be-
come feedback that affect their future behavior. Thus, the analysis of attention
economiesrequiresarecognitionofhowtheyoperatewithinanevolvinginstitu-
tional context. Participants allocate attention to governance with intent (or at
least preferences) to guide the evolution of the organisation. Systems scientist
JayForresterdemonstratedthatfeedbackmechanismscreateunintuitivebehav-
iorswithinsocialsystems,buttheyarealsotoolsthatcanassessandsteerthose
systems toward intended outcomes (Forrester, 1971). A governance surface can
allocate attention to generate feedback for improving its own operations. This
is what leaders in GitcoinDAO discovered, and they adapted their governance
surface in several ways accordingly.
5 Discussion
These heuristics are a starting point for filling a gap in existing frameworks
for participatory governance, such as those of Ostrom and Benkler. Given the
longstandinganxietiesaboutattentioninthecontextsofonlineinstitutions, we
contend it is necessary to more intentionally theorise the dynamics of atten-
tion in the design of online governance systems. These heuristics can do so by
complementing existing approaches.
Ostrom’s principles for governing common-pool resources include expecta-
tions of participant engagement in rule-making, the monitoring of participant
behavior, andprocessesfordisputeresolution(Ostrom, 1990); ensuringthatall
of these are both efficient and equitable requires considering how they each ex-
pectandallocateattention. Inthislight,also,Ostrom’sobservationthatgover-
nancesystemstendtobenestedfordifferentscalesofactivitycanberecognised
as a kind of attention economy. The heuristics above introduce questions of at-
tention that are relevant at every stage of Ostrom’s governance framework. For
16
instance, effective monitoring requires systems for managing attention around
information flows; dispute resolution requires ensuring that sufficient attention
is available to meet community expectations for due process.
These heuristics also help connect research on online attention economies
withonlinegovernancespecifically. Greaterspecificityaboutmodes,incentives,
and processes of attention can aid in resolving the apparent contradiction dis-
cussed above between Benkler’s embrace of widespread peer production along-
side the limits that attention economies are likely to impose. Further, while
the participation model of Fish et al. broadly recognises the value of attention
invested in online commons (Fish et al., 2011), it does not distinguish between
the modes of attention invested or the processes mediating attention in digital
contexts. Additionally, accounting for the distribution of attention among par-
ticipantscanhelpsurfacepreviouslyunnoticedflowsandsinks,thusencouraging
more sustainable design of incentives for governance attention in communities.
Jonathan Zittrain identifies factors underlying what he calls ‘generative’ tech-
nological systems, such as ease of contribution, accessibility, and the leverage
to make work easier (Zittrain, 2008); these heuristics can assist designers in
lowering participation costs and increasing the benefits to participants of the
attention they invest.
In our case studies, the online governance surfaces rely heavily on computer
systems to mediate their attention economies. Returning to the principles of
calm technology provides guidance: computer systems should remain in ‘the
periphery’ of human attention, where they can be ‘informing without overbur-
dening’ (Tugui, 2004). Taken together, our heuristics offer a perspective on
online governance surfaces which aids in placing them in the periphery relative
to the relational dynamics of participant attention.
Finally, our heuristics suggest insights for squaring Benkler’s vision of an
ecosystem of online commons with the limitations of participants’ attention.
In particular, ecosystems can streamline participant governance by more inten-
tionallydesigningthemodes,processes,andincentivesofattention. Generative
AI provides an intriguing glimpse of technology that remixes and repurposes
attention invested in the context of specific communities to benefit many other
communities(Zargham&Ben-Meir,2023). Asdiscussedabove,AIautomations
are far from fail-proof and themselves introduce new governance surfaces. Ac-
cordingly, communities will need to navigate the cost-benefit tradeoffs involved
with their use.
Finding durable answers begins with asking the right questions. If online
spaces are to become more governable by their participants, heuristics such as
these are a starting point for understanding how attention functions in gov-
ernance and for designing governance surfaces to mediate attention economies
more efficiently and fairly.
17
6 Conclusions
This paper has argued for the need to theorise the role of attention economies
in the governance surfaces for online communities co-governed by their partici-
pants. Earlier studies on community governance, along with the leading frame-
worksforgoverningcommons,haveyettoaddressattentionexplicitly. Ourcase
study analysis revealed that when online communities gain the capacity to self-
govern, managing attention becomes a pressing concern that participants seek
to address in diverse ways. The heuristics for conceptualising attention in the
context of online self-governance provide a framework support future research
and design.
Further work could develop these heuristics based on insights from online
governance systems under diverse conditions, beyond the Web3 case studies
provided. In particular, it may be constructive to map the flows of attention
more systematically, across a wider range of cases, and to identify ways of
specifyingtherisksofinequitabledistributionsofattentionandrespondingwith
designs more conducive to participants’ needs. With future experimentation
andstudy,theheuristicspresentedherecanprovideafoundationforactionable
lessons and best practices.
Thispaperhasofferedtherecognitionthatattentionisacrucialconceptfor
theanalysisanddesignofgovernancesystems,bothonlineandoffline. Examin-
ing attention economies more intentionally can inform the design of governance
surfacesthatbettersharethepower,labour,andbenefitsofonlinecommunities.
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